Communication BreakdownSeptember 11th, 2013
Aside from Lavonte David’s game-losing penalty, an outcome that SiriusXM’s Adam Schein referred to Monday as “The dumbest play of all dumb plays,” Joe was simply aghast at the Bucs communication breakdowns during the first series. That resulted in a timeout and two delay of game penalties, on three consecutive plays, that killed the drive.
Monday, Bucs guard Davin Joseph stated the communication issues were due to crowd noise. This simply floored Joe. The Bucs practice calling plays with pumped in crowd noise and blaring music daily, sometimes up to 30 minutes of practice.
This has taken place since the first practice of training camp back in July. How exactly a team that spends so much time practicing for just such a circumstance can blow up mentally at the first occurrence of trouble absolutely blows Joe’s mind.
Thus, Joe tried to find answers Wednesday.
“There is a plan in place,” Bucs offensive coordinator Mike Sullivan said of what happens when headsets go out during games or the crowd amps up its racket. Sullivan said in such cases various people are to signal to Bucs franchise quarterback Josh Freeman whether to call a run or a pass. “We have to continue to reinforce that so we don’t continue to have those mishaps at the beginning of the game.
“There’s a lot [of ares] to point a finger. It’s disappointing we didn’t execute the way we are capable of… we didn’t coach the way we are capable of. A lot of time is spent [preparing for crowd noise]. We just have to continue to work on those things to make sure they don’t happen again.”
Joe also spoke with Joseph, who believes the communication meltdown was just first-game jitters and something the Bucs will consistently improve on as the season grows old.
“It is not an easy situation,” Joseph said of the communication issues Sunday. “Just like third downs. Hard to win in this league. Takes a little more focus and takes time and we will get better at is as the season progresses. We have to get better.”